2019 Day 13: Care Package
Copyright (c) Eric Wastl
Direct Link
Part 1
As you ponder the solitude of space and the ever-increasing three-hour roundtrip for messages between you and Earth, you notice that the Space Mail Indicator Light is blinking. To help keep you sane, the Elves have sent you a care package.
It's a new game for the ship's arcade cabinet! Unfortunately, the arcade is all the way on the other end of the ship. Surely, it won't be hard to build your own - the care package even comes with schematics.
The arcade cabinet runs Intcode software like the game the Elves sent (your puzzle input). It has a primitive screen capable of drawing square tiles on a grid. The software draws tiles to the screen with output instructions: every three output instructions specify the x
position (distance from the left), y
position (distance from the top), and tile id
. The tile id
is interpreted as follows:
0
is an empty tile. No game object appears in this tile.1
is a wall tile. Walls are indestructible barriers.2
is a block tile. Blocks can be broken by the ball.3
is a horizontal paddle tile. The paddle is indestructible.4
is a ball tile. The ball moves diagonally and bounces off objects.
For example, a sequence of output values like 1,2,3,6,5,4
would draw a horizontal paddle tile (1
tile from the left and 2
tiles from the top) and a ball tile (6
tiles from the left and 5
tiles from the top).
Start the game. How many block tiles are on the screen when the game exits?
Part 2
The game didn't run because you didn't put in any quarters. Unfortunately, you did not bring any quarters. Memory address 0
represents the number of quarters that have been inserted; set it to 2
to play for free.
The arcade cabinet has a joystick that can move left and right. The software reads the position of the joystick with input instructions:
- If the joystick is in the neutral position, provide
0
. - If the joystick is tilted to the left, provide
-1
. - If the joystick is tilted to the right, provide
1
.
The arcade cabinet also has a segment display capable of showing a single number that represents the player's current score. When three output instructions specify X=-1, Y=0
, the third output instruction is not a tile; the value instead specifies the new score to show in the segment display. For example, a sequence of output values like -1,0,12345
would show 12345
as the player's current score.
Beat the game by breaking all the blocks. What is your score after the last block is broken?